How to use the WHOWHATWHEREHOW cards
WHOWHATWHEREHOW cards can be used in many ways. Let your creativity run wild. Use the cards when improvising. Brainstorm with colleagues. Ask your students. Or read the 30 suggestions below.
DRAMA/THEATRE
COMPETITION
Divide the group into two teams. Choose a category: WHO, WHAT, WHERE or HOW. First it’s team A's turn. Two players of team A look at the cue and act out the word together, without speaking or making sounds. Once team A guesses the word correctly, the next two players of team A will take a turn. Count the number of correct answers after three minutes you. Can team B improve this score?
LIVING STATUE
A group of players acts out a word in a still image. The rest of the players guess which word is being acted out.
CHARACTER BUS
Set up chairs to resemble a bus. One player is chosen to be the bus driver. The other players pick a HOW from one of the cards; each player a different one. The bus drives through town and stops to pick up passengers. At each stop a player, in role with their chosen HOW, gets on the bus. As soon as the new passenger is on the bus, the driver and the other passengers all adopt this character’s HOW, and their dialogue and physicality should reflect this.
WITH PREPARATION
Divide the players into groups of three or four. Give each group a word card or four Image cards. The groups prepare a play in which they use all four concepts. Ask the audience afterwards which WHO, WHAT, WHERE and HOW they saw.
MURDER GAME
Choose four players. A murder has taken place and the four players are going to pass on information about the murder to each other. Without using words or sounds, they pass on the murderer, the murder location and the character trait/feeling of the murderer to each other. Players B, C and D leave the room. Give a word card to player A. Player A reads the cues and remembers them. Player B comes back into the room, looks at what player A is portraying and copies her or him at the same time. Player B does not guess out loud, but remembers the cues as he or she understood them. Now player A sits down and player C comes back. Player B conveys the cues to player C, without any help from player A. Player C imitates B. Player D now comes from the hallway and imitates what player C is trying to convey. In the end, can player D name the WHO, the WHERE and the HOW?
CHANGE THE HOW
Divide the players into pairs and give each pair two cards. Tell them that they are going to prepare a scene in which in the beginning they will feel the HOW of one card and at the end they will feel the HOW of the other card. For example, they make a scene in which they both feel sad at first and angry at the end. The players must also come up with a reason why their HOW changes. The groups all prepare their scene. After each scene the audience hopefully can tell what the reason for the change was.
The players could of course also each take two different HOW’s.
WALKING
Use a room where you have plenty of space and determine a starting and ending line. The players now walk from one line to the other, always in a different way. You draw a different card each time and tell them the HOW: which emotion/charactertrait do they have. When you’re angry, you walk in a different way than when you’re happy. To make it more difficult, you could also indicate the intensity of the HOW: 1 stands for a very small amount and 10 for the most extreme.
IMPROVISATION
A WHO, WHAT, WHERE or HOW is an excellent starting point for any improvisation. To make it more difficult you can give a combination of two, three or even four cues.
ACTING ON LOCATION
A player is shown a WHERE card. This player shows one action you could do at this location. The other players may join one by one as soon as they think they know where the player is. If someone guesses wrong, they have to go back to their seat until they figure it out.
CROSS
Stick a large cross on the floor, for example with painters tape. This creates four spaces on the playing area. Assign a different HOW to each corner. The players improvise a scene, in which they have to behave appropriate to the HOW of the corner they’re in. The HOWs change, but the scene continues. Of course this is also possible with only 2 or 3 corners.
HIDING IN THE EMPTY SPACE
Divide the group into groups of four players and give each group a different WHERE. The groups may prepare this assignment. When all groups have finished preparing, the groups take turns showing where they are. Two players first 'hide' in the empty space and show where they are by their actions. They do not hide in the first place in their WHERE, but try out a number of hiding spaces. For example, if they are in the kitchen, they will first hide in the refrigerator, then in the stove, and finally they hide in a trash can. The seekers visit all of the places where the hiders were. The multitude of actions allows the audience to guess which WHERE each group had.
JABBERTALK
Player A is going to speech to the rest of the group, in jabbertalk. The way player A has to jabbertalking is decided by a HOW of one of the cards. It is up to the group to guess which HOW the speaker used.
WRITING & DRAWING
UNIQUE
Divide the group into groups of four. Read out loud a WHO, WHAT, WHERE or HOW. Everyone now has 1 minute to write down words that have to do with this WHO, WHAT, WHERE or HOW. Afterwards they compare their word lists. All unique words earn a point.
PICTIONARY
Divide the group into two teams. First choose a category (WHO, WHAT, WHERE or HOW) and have a player from team A draw what is in that category on the first card. Once the group guesses it correctly it’s player 2’s turn with the next card. Continue this until 3 minutes have passed and count the correctly guessed cards. Now it's time for team B.
COMBINATION DRAWING
This idea is just for WHOWHATWHEREHOW with words. Give everyone a card. The assignment is to make a drawing that combines all four concepts of one card.
DIALOGUE
Divide the group into pairs and give every pair a sheet of paper. Give the duo’s a word card or four Image cards and tell them that they have to write a dialogue in which all four cues have to be used. The dialogue has to be at least eight lines. Once the dialogues are finished, they can be read aloud, but also - with some preparation - played in a scene for the rest of the group.
CREATIVE WRITING
Give everyone a word card or four Image cards and assign them to write a story with all four concepts. You might want to give the writers a theme, like 'horror story', 'my future' or 'farewell letter'.
SPEAKING
PASSING ON THE STORY - GROUP
If you use WHOWHATWHEREHOW Image, first shuffle all the cards of all categories. If you use the cards with words, the person who takes a card can decide which of the four words he or she wants to use. You are all going to make a story together. The first storyteller draws a card and starts a story using one of the cues. The narrator may say one sentence, or more. You decide when the next narrator continues the story. They draw a card and continue the story. Go on until everyone has had a turn.
PASSING ON THE STORY - PAIRS
Divide the group into pairs. Each pair receives a word card or four Image cards. One of the two starts telling a story and as soon as he/she uses one of the four concepts, the other takes over the story. If the second narrator uses a second cue, it’s narrator 1’s turn again. They continue until all four concepts have been used.
YES OR NO
One of the players stands in front of the group and quietly reads one of the cues on a card - or looks at the picture, in the case of WHOWHATWHEREHOW Image. This is WHO, WHAT, WHERE or HOW he/she is. With closed questions the others try to find out WHO, WHAT, WHERE or HOW the player is.
ASSOCIATION
Divide the group into smaller groups of about five players. Indicate which category you’re going to play with (WHO, WHAT, WHERE or HOW) and hand out a card to each group. While you do this, one player in each group must keep his or her eyes closed; this is player A. The other players look at the picture/word in the chosen category. The card is then placed upside down and player A may open their eyes. Now each player says their first association to the chosen cue. Can player A guess the word after hearing all of the associations? Now it is player B's turn.
CONVERSATION
You can use the cards as a starting point for a conversation, with all kinds of questions, for example...
WHO - Would you like to be/become this character? Why? Why not? What would a day be like for this WHO? Do you know someone who has this profession?
WHAT - Have you ever done this yourself or has this ever happened to you? What would you do if this happened to you? How would you feel about it? Does this happen often?
WHERE - Have you ever been here? Would you like to be here? What does it look like here? What is fun there and what is less fun there? Imagine you lived here, what would it be like?
HOW - Do you ever feel like this? When do you feel like this? What do you feel? Do you know someone who is or does like this? How can you tell when someone feels this way? Can you show me with your face what it looks like?
....and any other question you can think of.
LANGUAGE
You can use the cards very well to practice speaking skills and/or vocabulary (in a foreign language). Some ideas:
* Which team can come up with the most rhyming words for the mentioned cue?
* Who makes the funniest sentence with all four cues on a card?
* Which WHO (or WHAT, WHERE or HOW) out of two cards appeals to you most and why?
* Who will be the first to know the past tense of the WHAT?
* The team that knows what all four words on a word card mean (or what it is called in case of Image cards) gets to keep the card.
* Who can think of a synonym / most synonyms for the HOW?
* Which team will be the first to know the opposite of the HOW?
* ....and so on.....
FORBIDDEN WORDS
Split the group into two teams. Player 1 of team A describes a WHO, WHAT, WHERE or HOW, without using any part of the word itself. Team A tries to guess. Players of team A take turns and after three minutes it is team B's turn. The team that guesses the most words wins.
FORBIDDEN WORD advanced
For this one the players must be able to work together very well. Divide the group into two teams. Players 1 and 2 of team A describe a WHO, WHAT, WHERE or HOW without using any part of the word itself. However, players may only say one word at a time, taking turns, to form sentences.
READING ALOUD
Someone is reading a book or a story out loud. Occasionally draw a card and read the HOW. The reader must now read the text this way.
MORE……
MEMORY
Have you got two games of WHOWHATWHEREHOW Image? Play a memory game!
IMAGE AND WORDS
Choose a number of Image drawings and choose the corresponding words from the download for WHO WHAT WHERE HOW Image. Are the students able to match the right words to the right drawings?
INSPIRATION
You assign your players to create a scene in groups and one group just can't figure it out. There's a writing assignment and a student keeps staring ..... no ideas. Why don't you give them these cards for inspiration? By looking at all the cues or drawings, ideas automatically come to mind.
FREEZE FRAME GAME
Draw six WHO cards and together with your players come up with a freeze frame for each character. For example, a police officer holds a gun and a monkey hangs in a tree. Make sure that the freeze all are very different from each other. Also make sure that everyone knows which six poses you’re going to use. Now count down from 3 to 1. On 1, everyone must quickly show one of the six postures. You do this too. Those who chose the same position as you are out. Continue this until there’s only 1 player left.
Do you use the cards in any other way? Please let us know!