How to use the cards

Use your fantasy. Ask your class. Brainstorm with colleagues...

....or have a look at these ideas on how to use WHOWHATWHEREHOW cards.


STORYTELLING I

In case you use the Image cards, please mix up all of the cards of all four categories. If you’re using the word cards, the player who gets a card chooses which one of the four cues he or she uses. The first storyteller draws a card and starts a story with this cue. This storyteller can tell one sentence, but it can also be ten. Then it’s time for storyteller 2, who continues the story with their cue. Go on until everyone has had a turn.

STORYTELLING II

Divide the group into pairs. Give a different word card to each pair or four Image cards. Player A starts to tell a story and as soon as he or she uses one of the words on their card, player B continues the story ...and so on, until all four words have been used.

STORYTELLING III

Divide the group into pairs. Give a word card or four Image cards to player A. Player B is not allowed to see the card(s). Player A makes up a story in which all four words occur. After that player B has to retell the story. You could even make a relay race and see how many words are left in the story after 4, 5 or even 6 players. 

ACTING I

Split the group into 2 teams: team A and team B. Players have to use their acting skills to get the location (or character/action/emotion) across and they’re not allowed to talk. Players of team A alternate turns in pairs and the other players in team A try to guess the words. After three minutes it’s team B’s turn. The team who guesses the most words wins.   

ACTING II

Divide the players into groups of three or four hand out a word card or four Image cards  to each group. All of the groups prepare their scene in which they use all four cues. After each performance the audience guesses which WHO, WHAT, WHERE and HOW they recognize.

ACTING III

Divide the players into groups of two and give each pair two cards. Tell them to prepare a scene. In the beginning of this scene they’re feeling a certain way (HOW card 1) and in the end of the scene they’re feeling differently (HOW card 2). They also have to think of a reason why their mood changes. The audience have to guess which HOW’s they’ve seen and why the mood has changed.

ACTING IV

Choose a spacious place and draw a starting and finish line. The players walk from one line to the other, every time in a different way. HOW they walk is what you determine by drawing a different card each time and tell them which emotion / character trade they’re having. When you’re feeling angry you walk in a completely different way than when you’re happy, for instance. To make it more difficult you could also indicate the intensity of the HOW, where 1 is a little and 10 is a lot.

CREATIVE WRITING I

Divide the group into pairs and give them a sheet of paper. Now give a word card to each duo or four Image cards, and tell them to write a dialogue with all four cues. The pairs write a dialogue of at least eight lines. Once the dialogues are finished, the players can read them out loud, but with a little preparation time the dialogues can also be acted out in front of the rest of the group.

CREATIVE WRITING II

Give a word card to everyone or four Image cards. Now everyone writes a story in which they combine all four cues. You could assign a theme to the stories, such as 'haunted house', 'the future', 'an unusual meeting' or 'the farewell letter'.

IMPROVISATION

On the internet you can find a lot of different types of improvisation. For many of these improvisations you could ask your actors or audience for a WHO/WHAT/WHERE and/or HOW, but you could also use Drama Nerds cards.

MEMORY

Have you got two sets of WHOWHATWHEREHOW Image? Play memory!

 

FORBIDDEN WORD

Split the group into two teams. Player 1 of team A describes one of the cues on a word card without using the word itself or parts of the word … and without any translations. Team A tries to guess what he or she means. Players of team A alternate turns and after three minutes it's team B's turn. The team who guesses the most words wins.

FORBIDDEN WORD VARIATION

For this variation of forbidden word, players have to work together. Split the group into two teams. Players 1 and 2 of team A describe one of the cues on a card without using the word itself or parts of the word … and without any translations. The two players are allowed to say just one word at a time, alternating, to form a sentence. Team A tries to guess what they mean. Players of team A alternate turns in pairs and after three minutes it's team B's turn. The team who guesses the most words wins.

ASKING QUESTIONS

One player quietly reads a cue from one of the cards - or looks at the drawing of course. The rest of the group is allowed to only ask closed-ended questions. The player is allowed to answers only yes or no. The group has to guess who, what, where or how the player is.

ASSOCIATION

Divide the group in smaller groups of 5 players. . Indicate the category (WHO, WHAT, WHERE or HOW). Have player A in each group close their eyes and then hand out 1 card to every group. Players with their eyes open read the word silently/look at the drwaing. Players then turn around the card, so player A can open his/her eyes. Now every player says one word to player A which they associate with the word they just read. Is player A able to guess the chosen word? Now it's player B's turn.

FLUENCY I

Use the cards as a conversation starter. WHO (Would you like become this WHO when you grow up? Why? Why not? What would a day look like for this WHO? Do you know anybody like this?) / WHAT (What would you do if this happened to you?  Has it ever happened to you? What would you do if this happened?) / WHERE (Would you like to go there? Have you ever been there? What does it look like there? Imagine you loved here, what wpuld it be like?) / HOW (Do you ever feel like this? What do you feel exactly? How can you tell someone else feels like this?) and any other question you can think of.

FLUENCY II

- Which team can come up with the most words that rhyme with one of the cues?

- Who makes the funniest sentence with all four cues on one card?

- Which of the WHO’s (or WHAT, WHERE or HOW’s) of 2 cards appeals to you the most and why?

- Who's the first to tell you the past tense of the WHAT (Junior version and Image)?

- The team that knows what all 4 cues on one card mean, get to keep the card (word cards) / The team that knows what is on the drawing wins the card (Image)

- Who knows a synonym / the most synonyms for a HOW?

- Which team is the first to come up with the opposite of the HOW?

....and so on

DRAWING I

(Only for word cards) Split the group into two teams. Pick a category and have player 1 of team A start drawing what's on the first card. As soon as team A guesses the word correctly, player 2 starts drawing. Go on like this until 3 minutes are over. Count the cues that were guessed correctly. Now it's time for team B. 

DRAWING II

(Only for word cards) Hand out the cards so everyone has one. Everyone makes a drawing in which they use all four cues.  

INSPIRATION

Use the cards as a source of inspiration in case your players have no idea.